★★★☆☆ - Good
A third-person shooter with big ideas but lackluster delivery.
Advent Rising wanted to be the next Star Wars plus Halo: its story is an epic sci-fi tale of alien races fighting in the name of gods - which are actually humans - and its gameplay being a third-person shooter with platforming, vehicle driving and jedi-like powers.
Unfortunately, it falls short in nearly every aspect, as the game is plagued with poor execution in nearly every one of its facets. For example, it has a huge number of cutscenes, but they are low resolution, with low amounts of detail, stiff animation and low frames. The combat is mostly ok, but the melee is floaty and you can barely tell if you're hitting or getting hit. There's a levelling system for weapons and powers, but it seems to be completely unbalanced, or just buggy: some weapons were maxed out before their ammo ran dry, while others progressed so slowly I couldn't get them past level 3 (of 5) even though I used them every opportunity I got until the end of the game.
Also, as you'd expect from a game were humanity was nearly destroyed, the human weapons are pretty rare after the first few levels, so what's the point of having them?
And speaking of buggy: the platforming is absolutely awful, with the player character often getting stuck in loops while trying to climb ledges. Even more buggy, the game kept crashing, at some point soft-locking progress - switching to windowed mode was the only way I could get past it.
That's a lot of complaints, and there are more, like the game completely lacking instructions on how to use your levelled-up powers, or obtuse puzzle-like bosses. And yet, there's still an interesting game beneath all that jank. Wielding any 2 weapons and a bunch of super powers is fun when it works.
It's not a great third-person shooter, but you could definitely do much worse. It's surely far from the worst game I've played this year.